Simply create a merged collider of the entire hierarchy with a single click.
Made in Germany
Developed in 2020.3
- Supports runtime and editor collider merging.
- Support all kinds of collider types.
- box collider
- sphere collider
- capsule collider
- wheel collider
- terrain collider
- creates simplified version of your terrain through vertex decimation algorithm while preserving edges
- mesh collider
- support for convex mesh colliders due to convex hull algorithm
- NEW: Optimizations for created collider like vertex merging and hidden face removal
- Simple editor window
- Simple API
- ColliderUtility.CreateCollider(gameObject, settings, disableColliders)
- ColliderUtility.CreateFilter(gameObject, settings, createGameObject)
Note: This tool is not cleaning up your geometry. Combined meshes may include internal structures if meshes overlap.
Asset uses MeshSimplifier and MICcomplexHull under MIT license (unrestricted commercial use); see Third-Party Notices.txt file in package for details.
Original_Link: https://assetstore.unity.com/packages/tools/utilities/3d-collider-utility-2-merge-and-combine-227699








