Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.
Technical details
Features:
- floating point error fix system
- looped world system
- low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
- multi scene editing support
- multiple layers streaming
- support for multiple devs working at one area
- removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
- ring streaming (replacement of the objects according to the distance)
- collider hit streaming option
- support for extremely big worlds
- easy automatic processes will save your development time
- in few clicks you can stream endless world
- work in any axis and space: 2d, 3d, vertical, horizontal
- reduce RAM,CPU,GPU,VRAM usage of your game
- reduce number of objects in your scene
- spawned player support
- physics manager
- load your world in background ( async loading )
- compatible with amplify, graphine and any other texture stream system
- loading screen system
- LOD system for split terrains
- Our floating point system support unity dynamic navmesh
- innovative local area updater
- terrain culling system based on camera view
- GI and lighting manager
- Occlusion Culling support
- terrain manager to cut your terrain into parts
- fully commented opensource code that will help you to work with World Streamer!
- direct Atavism MMO system support.
- HD and URP support
- compatible with:
- World Creator
- Dynamic Nature Foliage
- Atavism MMO
- Gaia
- uConstruct
- Low Poly Terrain – Polaris V2
Original_Link: https://assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482
Download Links:
Asset Version v1.7.8 (19 Mar 2025)