world creator unreal bridge plugin (4.26, 4.27, 5.0, 5.3, 5.4)

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The World Creator Bridge for Unreal Engine allows you to seamlessly import your terrain creations into Unreal Engine for use in your game projects.

TABLE OF CONTENTS

  • Overview
  • Installation
  • Parameters
  • Sync from World Creator
  • Sync into Unreal Engine

Installation

  • Close Unreal Engine if it’s open.
  • Go to your Unreal project folder and create a folder called Plugins (if you don’t have one already).
  • Copy the WorldCreatorBridge folder from the unzipped bridge file into the Plugins folder.

The Bridge dialog is located under Window -> World Creator Bridge.

Parameters

  • Actor Name
    Specify the prefix of the terrain gameobject in the level.

  • Material Name
    Enter the name of the created material for the terrain texture.

  • Import Textures
    If this value is True, the bridge imports textures from World Creator. Set this to False if you do not intend to use the textures from World Creator; or if you have already imported them and do not want to import them again.

  • Quats/Section
    This value defines the size of Unreal’s internal terrain components.

  • Terrain Size
    Adjust the size of each terrain created in Unreal.

  • Import Layers
    When enabled, the bridge will import textures that correspond to layers in World Creator. Otherwise, the texture will be imported as a single image without being split into separate layers.

  • World Partition
    Choose whether or not to utilize Unreal’s World Partition system.

  • Create Minimap
    This option is applicable only when using the World Partitioning tool. Select to generate a world partition minimap or not. The minimap facilitates the loading and unloading of terrain tiles.

  • World Scale
    Establishes the scale factor for the terrain.

Original_Link: https://bitethebytes.freshdesk.com/support/solutions/articles/44002443335-using-the-unreal-engine-bridge#Installation

Download Links:

Asset Version (5.3, 5.4)

Asset Version (4.26, 4.27, 5.0)

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