The World Creator Bridge for Unreal Engine allows you to seamlessly import your terrain creations into Unreal Engine for use in your game projects.
TABLE OF CONTENTS
- Overview
- Installation
- Parameters
- Sync from World Creator
- Sync into Unreal Engine
Installation
- Close Unreal Engine if it’s open.
- Go to your Unreal project folder and create a folder called Plugins (if you don’t have one already).
- Copy the WorldCreatorBridge folder from the unzipped bridge file into the Plugins folder.
The Bridge dialog is located under Window -> World Creator Bridge.
Parameters
- Actor Name
Specify the prefix of the terrain gameobject in the level. - Material Name
Enter the name of the created material for the terrain texture. - Import Textures
If this value is True, the bridge imports textures from World Creator. Set this to False if you do not intend to use the textures from World Creator; or if you have already imported them and do not want to import them again. - Quats/Section
This value defines the size of Unreal’s internal terrain components. - Terrain Size
Adjust the size of each terrain created in Unreal. - Import Layers
When enabled, the bridge will import textures that correspond to layers in World Creator. Otherwise, the texture will be imported as a single image without being split into separate layers. - World Partition
Choose whether or not to utilize Unreal’s World Partition system. - Create Minimap
This option is applicable only when using the World Partitioning tool. Select to generate a world partition minimap or not. The minimap facilitates the loading and unloading of terrain tiles. - World Scale
Establishes the scale factor for the terrain.
Original_Link: https://bitethebytes.freshdesk.com/support/solutions/articles/44002443335-using-the-unreal-engine-bridge#Installation
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Asset Version (4.26, 4.27, 5.0)