VR Hands Grab System (5.1)

5
(1)

Grab Component will automatically predict finger position on the object’s surface when grabbed.

Using this system there will be no need to make grab animations for each item which will speed up the VR Game development time.

This project comes with 5 example items (Axe, knife, grenade, gun, lever). Also axe and knives are throwable items.

Spinning assist is implemented for throwable items (can be turned off for hardcore knife/axe throwers).

Technical Details

Features:

  • Runtime finger position prediction on the grabbed object’s surface
  • Set up multiple grab points for one object
  • 5 Example items with 4096×4096
  • Interactable Lever (On,Off position with LED)
  • Interactable Grenade With VFX
  • Throwing knife/axe assist logic (ballistic prediction)
  • Grab loc visualizer
  • Physics collision (e.g grabbed items won’t go through walls)

Number of Blueprints: 15

Static Meshes: 10

Textures: 24

Materials: 12

M Instances: 11 /M Functions: 2

VFX: 2 / Sounds: 1

Replicated: No/Windows(Yes), Tested on VIVE / QUEST 2

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/vr-hands-grab-system

Download Links:

Asset Version (5.1)

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