Voyager is a Third Person Shooter RPG Template with 460+ Blueprints such as Advanced AI, Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Weapon Upgrade, Save/Load and also many masterpiece features
FEATURES
- %100 Blueprint and well commented
- Educational blueprint design with a lot of examples
- Component-based design. You can use in-game components to any games you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Gamepad Support Including Both Gameplay and User Interface
- Cover System
- Partitioned Save/Load System
- Different enemy types:Â Trooper, Sniper, Boomer, Heavy Gunner
- Melee system and melee enemies like gruntling, spiderling and spider boss!
- Different weapons like Shotgun, Pistol, AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle, Electric Gun and Flame thrower
- Vending Machine for the player to purchase weapons with in-game currency.
- Actor flashing when taking damage with DamageFlashComp
- DissolveComp to Material based dissolve in Characters
- Improved damage text to show damage on actors.
- Outline material to draw outlines around meshes like loots and character
- Enemy AIÂ with behaviour trees.
- Loot component to spawn user-defined specific or random loots
- Tagging system to define battle groups between NPCs.
- Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
- Multi-message feature to show multiple in-game messages efficiently.
- Player Screen with four tabs: Character, Weapons, Armor, Abilities
- Stat System with StatsComp
- Primary and Secondary Weapon Slots
- Wearable Items (Armor)
- 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
- Stats like XP, XP Bonus, Critical Hit Chance, Armor
- InteractorComp to interact with various objects like chest, vending machine, NPCs
- Footsteps with surface support
- HitReactionComp to show reaction animation when the owner takes damage.
- Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
- EnergyComp to store and refill owner’s energy for using abilities.
- BloodSpillComp which has blood spilling logic when the owner is damaged.
- Warrior type enemies (Human with melee weapons)
- Companions like turrets and soldiers.
- Weapon Upgrade System
- Weapon Crosshair variety
- Modular Character Setup
Unreal Version: 5.5
Asset Version: 2.2.4
Realease Date: 09/04/2025
Original_Link: https://www.fab.com/listings/b3e6e357-0fff-4dec-9903-2d87a8f62b9a