Generate, destroy and terraform the world, both in game and in editor.
– Terrain generation and terraforming both in game and in editor
– Fully destructible terrain
– Supports caves and arches
– Supports dynamic NavMesh
– Multiple generation settings for different-looking landscapes: create plains, hills, mountains or even asteroids
– Allows infinite world generation in game based on the character’s location
– Multithreading
– Built-in replication
– Full source code included
– All assets from the demo/screenshots are included
Technical Details
Modules:
VoxelPlugin
VoxelPluginEditor
Number of Blueprints: 0
Number of C++ Classes:Â 6
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/voxel-plugin








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