The ultimate hierarchy asset
Organize your hierarchy and streamline your workflow with simple quality-of-life improvements
- Minimal – no clutter, no unhelpful features
- Intuitive – user experience is simple and polished
- Customizable – everything is optional
- Optimized – no lags or freezes
Custom icons and colors
– Highlight objects in scenes or prefabs
– Create dividers or folders
Component minimap
– See components listed on the right
– Alt-Click a component to open mini editor
Customizable palette
– Add icons
– Adjust colors
– Export for use in other projects
Customizable appearance
– Hierarchy lines
– Minimal mode
– Zebra striping
Activation toggle
– Enable or disable objects without selecting them
Shortcuts (work on the object under mouse, no need to select it)
– Press A to toggle active
– Press F to focus object
– Press X to delete object
– Press E to expand or collapse
– Press Shift-E to expand only one object
– Press Ctrl-Shift-E to collapse everything
Reasons to upgrade from vHierarchy 1.0
After collecting feedback for half a year, we’ve added the most requested features and made a ton of improvements to make your experience smoother:
- Multiselection editing – set multiple icons or colors at once
- Icons in prefabs – set them in prefabs and they will appear in scenes
- Customizable palette – add custom icons, export for use in other projects
- Customizable appearance – decorate hierarchy to your liking
- Gradient colors – can be adjusted to be flat if you want
- Activation toggle – enable or disable objects in a click
- Component auto pin – start dragging a component editor to pin it
- Store data in scene files – an option for teams to avoid merge conflicts
- Aesthetic improvements – small adjustments that make the difference
- Performance improvements
Original_Link: https://assetstore.unity.com/packages/tools/utilities/vhierarchy-2-251320