This description is for the Unreal Engine project.
Check the technical specifications individually for each format.
– 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)
– 100% compatible with UE5 Skeleton Manny and Quinn
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These bodies are not Metahuman bodies. They are our creations.
However they have exactly the same shape as the Metahuman’s bodies.
So you can put this asset on your male or female Metahuman.
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Supported Metahumans bodies:
Normal/Average – Underweight/Average – Overweight/Average
Normal/Tall – Underweight/Tall – Overweight/Tall
Normal/Short – Underweight/Short – Overweight/Short
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File formats:
– Unreal Engine 5.3 – Rigged (ALL male and female Metahuman bodies and UE5 Skeleton Manny and Quinn)
– FBX – Static Mesh (Two bodies, male and female, with clothing)
– OBJ – Static Mesh (Two bodies, male and female, with clothing)
– Blender 4 – Cycles Render – Rigged (Includes all rigged clothing assets for all body types)
– Maya 2017 – Arnold 5.3.1.1 – Static Mesh (Two bodies, male and female, with clothing)
– Cinema R18 – Arnold – 3.2 – Static Mesh (Two bodies, male and female, with clothing)
– Max 2021 – Vray 5 – Static Mesh (Two bodies, male and female, with clothing)
– gltf – Static Mesh (Two bodies, male and female, with clothing)
– glb – Static Mesh (Two bodies, male and female, with clothing)
– usdz – Static Mesh (Two bodies, male and female, with clothing)
– Textures – 4K
Technical details
Rigged:(Yes)
Rigged: to MH skeleton:(Yes) – ALL male and female Metahuman bodies
Rigged: to UE5 skeleton(Yes) – Manny/Quinn
Morph: (No)
Animated:(Demo)
Cloth Simulation (No)
Animation types (Root Motion/In-place):(No)
Number of characters: 20
Geometry
LOD 0
Vertices : 10,000
Polygons : 10,989
Texture Resolutions:
4096×4096 (Bodies, Clothes, Hair)
1024×1024 (Eyes)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Important/Additional Notes:(No)
Original_Link: https://www.fab.com/listings/15985add-d880-480f-92ba-403381ef102c