This plugin can build procedural custom static meshes from within the editor that project onto any mesh or landscape with smooth blending so it looks like it is part of your existing scene. It can also capture the surface height to a mesh or texture.
Technical Details
Features:
- Create a grid mesh from any height texture
- Create custom rocks, cliffs and mud mounds
- Create water bodies that autofill their container
- Project on to any other mesh
- Remove polygons that are not needed
- Attach multiple surface meshes together
- Capture the surface height of any other surface
- High poly to low poly conversion from surface data
- Create meshes with curves
- Full Landscape material with layers
- Full Mesh material with layers
Materials use the Albedo+NormalMap+RDA packed channel workflow (Option to switch to single channel textures)
Content:
70 Height Textures (Rocks, Cliffs, Mud Mounds, Crater, Face, Creature)
25 Height Noise Textures (For variation)
12 Vector Displacement Maps
11 Base Materials
3 MatCap Materials
4 Water Material Instances
1 Lava Material
1 Underwater Post Process Material
1 Caustic Decal Material
6 Texture Sets (Grass, Rock, Dirt)
4 Static Meshes (Rock, Face and Grass)
6 Material Functions
5 Visualization Material Instances (Vertex Color etc)
1 Spline Mesh Blueprint
Code Modules:
USurfaceMeshGrid & Paint
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: N/A
Supported Development Platforms: Win64
Supported Target Build Platforms: All
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/usurfacemesh
Download Links:
Asset Version v1.3.1 (5.3)
USurfaceMesh Project (5.3)
Asset Version (5.2)
Asset Version (5.1)
Asset Version (5.0)
5.3 does not working on unreal 5.3.2 version
could u test it on unreal 5.3.2 version