A super easy-to-use Unity-UI-based system that lets you manage all kinds of UI notifications. Player leveled-up? New quest started? Need a combat log? Easy-to-do? We got you covered!
Technical details
⭐ Easy to use. Setup takes less than five minutes. Extensive video and written tutorials.
⭐ Fully modular System. With partial classes, virtual functions, and interfaces you’ll be able to take full control over how you use the system.
⭐ Built To Be Customizable. Create unlimited notification types. Each type lets you define how many items can be shown at once, how soon notification can be retriggered, is it show on top or bottom of the queue? You control the behavior.
⭐ Supports Variations. Want to use a different prefab to show a positive event vs a negative one? No problem, we support unlimited variations for each type.
⭐ Full control over animation. Show and Hide notifications with custom animations to create an exciting feel for the player. System ships with Animator, Legacy Animation, Canvas Group lerps systems and you can easily add your own.
⭐ Automatic Queue Handling. Don’t want to spam players with many messages? Set cooldown times and the system will automatically show queued items at your chosen pace.
⭐ Custom Information processors. Before notification is shown you can pass it through any number of custom scripts to handle localization, add rich text, handle custom tags, make text all caps? You do what you want to that data.
⭐ Pass Any Information. Extend partial data class to add support for any kind of information. By default, the system supports a list of strings (text), a list of sprites (images), video and audio notifications.
⭐ Status Callbacks. Get access to Notification Items and track their visibility status to create tutorials messages or make changes to live notifications.
Original_Link: https://assetstore.unity.com/packages/tools/gui/ultimate-notification-system-player-feedback-made-easy-181230