Initially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style.
Update: CCTV system
Wtb_time fixed (comma)
Player:​
The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing walk, jog, and sprint methods, along with distance-matching techniques through start-stop and pivot animations.
Note: this character is not the lyra character. Is hand-made from scratch . Do not contain weapon logics or else.
- True First Person Full-body
- Smooth Camera Movement
- Full range of movement
- Natural CameraShake
- Smooth Interact Crosshair
- Basic Interaction & Pickups
- Dynamic Footstep Sounds
- Post-Process Effects
- Turn in place
- realist crouching
- Auto depth of field camera
- Distance matching (for jump)
- full camera system with VHS , real time date , and real-time stopwatch.
- Ai humanoid interaction (catch and die)
- Ai Tentacle interaction (catch and die)
- Health regeneration
- Flashlight / Flashlight pickup
- camera zoom (work with DoF camera and camera mode)
- Damage System.
- Pause menu
Mecanics:​
- Spline line system : designed to be combined or not with event trigger for spawn the creature along spline for scripted sequences and more complex movements.
- Tentacle Pawn for Spline Line.
- Humanoid AI – Roaming, Roaring, Chasing, patrolling and Attack
- Tentacle AI – Roaming, Roaring, Chasing, patrolling and Attack
- Door Bp (with physics)
- ‘Noclip’ teleportation
- Playable Tentacle Monster
- Weather system.
- Sequences spawning
- Game Over
- Pause
Widgets:​
- Camera (VHS)
- Menu : main interface ,about,settings
- VHS effect Time
- HUD player
- Mini map
- Pause menu for both playable character
- GameOver
- Interaction
Sounds:​
- 47 customs sounds: stinger,drone, ambiances, ui and effects. Included Poolroom multiples water drop sounds.
- 65 Sound ambiance from Shooter game
- Step Sound grass / metal /sand /water /wood
Fonts:​
- 1 Custom font
FX and Visual Effect:​
- Insects Particles
- Dust Particles
- Stars Niagara Sys
- Tentacle Niagara Sys
- Custom Sharp Material effect
- Glitch Mat Effect
- Hallucination Mat Effect
- Lens Bodycam Mat Effect
- VHS Mat Effect
- Blur Mat Effect
- Outline Mat Effect
- God ray light BP
Level:​
- Menu level
- 2 PoolRoom level ( day and night , mainly to show what can be done with only asset in this project and with sounds system )
- 2 showcase level ( template mechanics and one other for tentacles mechanics and spline line.)
Materials :​
- Security camera
- Decals
- Emissive Mat
- Floor sign
- Flashlight
- Exit Sign
- Mini map
- Physics Materials : Glass / metal / sand / water / wood
- 2k Floor and wall tiles
- 4k Floor and Wall tiles
Mesh :​
- Flashlight
- Wet Floor Sign
- Security camera
- green Exit Sign
- red Exit Sign
Textures :​
- Camera Texture
- Exit Sign Tex
- Flashlight Tex
- WetSign Tex
- 2k wall /floor Tex
- 4k wall / floor Tex
GAMEPLAY
note: only few ambient sounds are used , there no water step sound into day / night apply in level poolroom by missing time, but in showcase level Step sounds are available for testing. Day and Night levels are only for propose to play around.
Tentacle AI and Playable monster MENU scene
What can you do with this project?
Honestly this template is design for classic horror game, Especially game using camera system .
I’m using Backroom Poolroom for environment to show how the project can take different turn using different visuals effects / architectures.
Exemple of project For Backroom theme game.
Note: I’m using low end computer. If you want real life graphics, Lumen will greatly increase the quality of the project. Also, Using Megascan asset/material will help you in the quest for perfect graphics.
Links:
Megascan Bridge French tutorial or 5.3 tutorial are the reference.
Extra video about light for horror game. Additional video about graphics.
About the Backroom universe.
useful tutorial for water plugin to make your own backroom pool environment or level 0.
Sources:
Main music used only for demonstration.
Note: this project uses the Water plugin for visual purpose only, even is a good addition with water step sound.
Note: This project uses the ModellingToolsEditorMode Plugin.
Note: This project uses the AnimationWarping and AnimationLocomotionLibrary Plugin.
Technical Details​
Features:
- True First Person Full-body
- Smooth Camera Movement
- Natural CameraShake
- Smooth Interact Crosshair
- Basic Interaction & Pickups
- Dynamic Footstep Sounds
- Post-Process Effects
- 2 types of AI
- Tentacle pawn for Spline line BP
- Spline line System
- camera system with multiple effect and highly customizable
- Door
- Custom Post process for levels
- Sounds ambients and sounds effects
- Shakes effects
- Noclip teleportation
- enhanced movement input and interaction
- Custom Mesh
- Niagara / particle effects
- 2 Complete level + 1 menu level + 2 showcase level
- 2k and 4k Materials. Possible to up 8k on demand.
- camera system with vhs effect and real timer.
- Dynamic Weather System .
look LONG DESCRIPTION for content list
Number of BPs:54
Number of mat:45
Number of Tex:53
Number of Widget BPs:13
Number of Font:1
Number of Sound Wave:112
Number of Mesh:44
Number of Sequence:3
Number of level:5
Number of Niagara Sys:14
Number of Particles: 2
Input: WASD / P : Pause / F : Flashlight / CTRL : crouch / Right Mouse Button : zoom / V : camera mode / E : interact /Shift :sprint
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/true-horror-first-person-view