a simple AI traffic system with easy integration that has a spline system for street generation, spawn and despawn of vehicles according to the distance from the player and others..
Technical Details
Traffic AI System use Chaos Vehicles Plugin and Enhanced input Plugin ( you must activate for the product to work and the documentation shows how )
Features:
- Vehicle spawn system based on player distance
- Vehicle removal system based on player distance
- Spline Road ( Asphalt , Line and Straight )
- Spline Asphalt
- Traffic light system
- Multi Traffic Light System ( Max 4 )
- System Amount of vehicles
- AI Car System ( Do not use NavMeshBounds )
- Vehicle Color Random
- System speed limit Spline
- More items can be added in updates with your feedback
Update-2.1
- added standard maniquin to cars
- add custom cars (any actor) a video on how to do this was added to the documentation link
- small fixes
Update-3.0
- Added driving option
- Spawn checker
- Added an option for traffic lights (Europe and America)
- Parking system
- Spawn in parking
- Static random cars
Update-4.0
- Blinker system
- Lane switching
- Spawn Car Tick
Used for demonstration: City Sample Vehicles
Number of Blueprints: 20
Input: (keyboard, mouse)
Network Replicated: No
Tested platforms: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/traffic-ai-system-01