The ultimate asset to stylize your Unity project: flexible and ready-to-use shaders, and a powerful shader generation tool to find your unique stylized look, with rapid iteration and ease-of-use.
Technical details
Hybrid Shader:
Built-in and URP compatibility, a ready-to-use shader with lots of options to get started with a stylized look:
- Ramp Shading (smooth, crisp, bands or texture)
- Highlight / Shadow Colors (color or texture for shadows)
- Specular (GGX PBR, stylized or crisp)
- Rim Lighting
- MatCap
- Reflection Probes
- Indirect lighting Occlusion
- Normal Mapping
- Mesh Outline (inverted hull technique)
- Outline Lighting
- Constant Pixel Size Outline
- Transparency (alpha blending and alpha testing)
- Mobile-mode (applies optimizations)
- URP Features:
- Light Cookies
- Light Layers
- Decals
Standard PBS shader:
Built-in Render Pipeline only, based on Unity’s Standard shader with added stylization options:
- Ramp Shading (smooth or texture)
- Per-light control
- Highlight / Shadow Colors
- Stylized specular (control smoothness/crispness of specular highlights)
- Stylized fresnel (emphasize the fresnel effect to get crisp silhouettes)
- Mesh Outline (inverted hull technique)
- Transparency (as in Unity’s Standard shader)
- Automatic mobile optimizations (as in Unity’s Standard shader)
Shader Generator 2:
• The most powerful tool in Toony Colors Pro 2 (see its dedicated documentation).
Generate your own shaders choosing exactly the options you need among a vast choice of features and effects (lots of example images).
• Go further using the Shader Properties system for customization (non-repeating tiling, scrolling UV animation, vertex colors, reusing texture channel for different masks…), flexible enough to create a hologram shader or an advanced dissolve effect.
• Use Code Injection if you know how to write shaders and want even deeper control while retaining the iteration speed and flexibility of the generator.
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/toony-colors-pro-2-8105