The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.
The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.
Requirements
The latest version of the Vegetation Engine is required for the module to work!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Compatibility
Terrain Elements supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 12 – 14+
✓ HD Render Pipeline 12 – 14+
Terrain Elements has integration with the following 3rd party tools:
✓ Amplify Shader Editor – Full shader editing support
Terrain Elements supports the following modules:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders
✓ The Vegetation Engine • Polygonal Shaders
✓ The Vegetation Engine • Terrain Details Module
○ Features
✓ 16 terrain layers supported
✓ Demo and full source included
✓ Colors Elements: Color
✓ Extras Elements: Emissive, Wetness, Overlay, Alpha
✓ Motion Elements: Wind Power
✓ Vertex Elements: Size Fade
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731