— Stylized Water Toon Shader —
This shader is a ready to use water material totally customizable. It’s a optimized mobile friendly shader thought for designer, artists and devs that want a simple but powerful water material without have to handle with coding.
— Main Features —
WaterYou can set an alpha texture, it’s alpha channel, color it and change it’s UV position over time
WaveYou can change the plane vertex position to simulate a waving water effect
GradientYou can set a gradient texture to create a dark deep water effect and change it’s UV position over time
FoamWhen water intersects with other object this shader create a waving foam effect that can be totally customized.
ShadowWhen water intersects with other object this shader create a shadow so that object can be seen underwater
DarknessBased on camera position you can create a gradient dark/light color, the more you go further the darker water become
— Compatibility —
Rendering PipelineThis shader support the unity default rendering pipeline and the LWRP but doesn’t support HD rendering pipeline.
Unity versionThe minimum supported unity version for this package is 2019.2.0 but the shader is supported also with older versions (from 2018.4.38). I will add support for older version
MobileThe minimum hardware requirement is a mobile compatible with OPENGL ES 3.0. Every devices release after 2012 are supported.
LightingThe shader doesn’t react to external light, like point light or spot light because It’s optimized to work with mobile
ContentsThe package provide you everything you need to start working with the shader An example scene with palm tree, rocks, island, grass and a water material made with this shader. Two material example ready to use and 9 texture: 4 for alpha, 2 for gradient and 3 for foam
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/stylized-water-toon-shader-mobile-ready-165373