Stylized Village – Modular Stylized Village Environment (5.1+)

5
(1)

Polyart is proud to present our AAA-stylized village environment, complete with interiors!

With over 370 high-quality stylized meshes, an expansive FARMING VILLAGE WITH INTERIORS, a fully customizable water system with a spline-based river creator, support for Virtual Textures, Parallax Occlusion, and a massive open-world demo map, this stylized environment is optimized for all platforms, including large-scale open-world games.

Highlights:

  • Modular Buildings with interiors.
  • High-quality low poly optimized foliage, trees, and forests with a next-gen stylized look.
  • 3 fully animated stylized farm animals with several texture variations.
  • Runtime Virtual Texturing for grass and plants.
  • Spline-based stylized river creator.
  • Next-Gen Auto-Landscape material with 8 layers, fully procedural terrain texturing, with Parallax Occlusion & Bump offset support, written from the ground up for scalability, ease of use, and performance.
  • Highly optimized material workflow using master materials and material instances with fully customizable parameters and color palettes.
  • Stylized particle effects.

Technical Details

Features:

  • 3 fully animated stylized farm animals with several texture variations.
  •  127 modular building components
  • Large open-world farmland village demo map.
  • Fully accessible interiors.
  •  176 props and structures
  • 23 foliage assets

Number of Unique Meshes: 403

Collision: Yes, many custom, few auto-generated

Vertex Count: 5-35000

LODs: Yes

Number of Materials and Material Instances: 240

Number of Textures: 342

Texture Resolutions:64×64 to 40986×4096

Supported Development Platforms:

Windows: Yes

Mac:Yes

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/dreamscape-village-stylized-modular-open-world-environment

Download Links:

Asset Version (5.1+)

Click on a star to rate it!

Average rating 5 / 5. Vote count: 1

No votes so far! Be the first to rate this post.

Leave a Reply