Landscape tools will help automatically create cliffs and distribute grass, while runtime virtual textures will color the grass appropriately. Foliage Types are prepared to start painting immediately. All assets and materials are designed for flexible customization to fit your needs. Use VT blending to help your asset intersections blend better, enjoy foliage interacting with any character of your choice, take advantage of the occlusion material function to have foliage fade away when blocking the player, and splash around in the water with dynamic water interaction effects! Assets have been carefully created using handmade LODs for optimal performance and appearance, and all materials have easy switches to disable certain features to improve performance further.
Technical Details
Features:
- Maple, Knotwood, and China pine trees
- Foliage, bushes, flowers
- Assorted rocks from two styles
- Automatic landscaping tools
- Landscape blending
- Premade Foliage Types for easy painting
- Foliage interaction
- Foliage occlusion
- Moss and grass overlaying
- Global wind intensity, direction, and tree swaying
- Hand-made LODs for best performance/visuals
- Unique complex collision meshes
- Fully dynamic lighting with high performance
Number of Unique Meshes: 74
Collision: Yes, complex, custom complex, and simple
Vertex Count: Variable
LODs: Yes, hand-made LODs
Number of Materials and Material Instances: 6 materials, 55 instances, and 11 functions
Number of Textures: 57
Texture Resolutions: Up to 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/stylized-trees-asia-china