A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline.
Technical details
⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it.
Grass is composed out of regular individual meshes, unlike a geometry shader.
Performance will mainly depend on the method used for rendering (see documentation)
All content is authored for the linear color space.
Hybrid Renderer v2 compatibilty has been tested in Unity’s sample project.
Color map baking is an editor-only feature
LOD crossfading can induce flickering for the object’s cast shadows, due to a bug in URP
Original_Link: https://assetstore.unity.com/packages/tools/integration/roslyn-c-runtime-compiler-142753