A comprehensive runtime procedural spawner for indoor and outdoor games. Spawner can spawn anything you can dream of and works on mesh environments as well as terrain.
What is SoulLink Spawner?
With SoulLink Spawner, you can avoid the tedious and time-consuming task of manually placing populations of animals, enemies, and other objects in your game world. Instead, let SoulLink Spawner manage your populations based on biomes, areas, regions, time of day, weather, seasons, quests and other conditions. You decide how many spawns will be in your world at one time and SoulLink Spawner will spawn and despawn them as necessary as your player moves throughout the game world. You control the spawning/despawning ranges as well as various restrictions such as elevation and slope angle. You can even restrict your spawns based on layers.
SoulLink Spawner is a stand-alone asset designed to work with any player controller and any third party AI asset that supports object pooling. This asset will also be included as part of the upcoming SoulLink Artificial Intelligence System asset. If you purchase this package now, your cost of the AI system will be reduced accordingly.
IMPORTANT: SoulLink Spawner is NOT an AI system. Demo videos and screenshots contain AI and other content not contained in this package and are for demonstration purposes only. The Playable Demo video is of an upcoming example game that is not yet available.
Showcase Games
Star Command 2D and Nightmare Island are third party games that won first place in SoulLink Spawner game contests. These games are available to play at the following links:
Original_Link: https://assetstore.unity.com/packages/tools/behavior-ai/soullink-spawner-217662
Download Links:
Asset Version v1.4.7 (26 Oct 2024)