Character-Gun-AnimBP setups that automatically align gun sights when aiming. A solution for aiming down sights without specific anims. For 1P, 3P or True 1P view.
-Four separate setups – two for Arms-Only 1st Person and two for Full-Body (True) 1st Person or 3rd Person. Each setup is comprised of a separate Character-Gun-AnimBP set
–No aiming animation required, simple idle animations become aiming animations with sights aligned when aiming
-Full-body character with no invisible or separated parts (only one mesh)
-Full-body character uses only one set of anims for all views
–Reload while aiming and reload not aiming with only one anim sequence
(only anims, no actual ammo code included)
–Multiple sights on the gun
-Fire while aiming and fire not aiming
(only anims, no actual ammo code included)
-Walk aim sway
-Static or skeletal mesh guns and sights
Technical Details
Input: Pre-configured for Keyboard and Mouse
Network Replicated: No
Documentation: Video link above has detailed instructions. Blueprint code is all commented
Important/Additional Notes:
-The auto-aligning method depends on code present in the included character, gun and anim blueprints. It also depends on Epic’s SK_Mannequin or SK_Mannequin_Arms skeletons
-Gun must be attached to any socket belonging to the hand_r bone
-Camera must be within reach of the arms for the alignment to work.
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/procedural-aiming