Optimize and increase your framerate with Qualcomm’s Snapdragon Game Super Resolution, now also for VR!
SGSR Mobile – Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6!
⚡Boost your frames with SGSR Mobile – Upscaling for Unity!⚡
SGSR is an upscaling technique specifically created for ultimate performance for mobile devices!
It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
This Unity asset is created to interface with Qualcomm’s Snapdragon Game Super Resolution found here: https://github.com/quic/snapdragon-gsr.
If your project is limited by GPU performance, SGSR Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR!
🌀Easy to use
SGSR has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, SGSR has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!
❤️Boost further with FSR 3 – Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding FSR 3 as an option with FSR 3 – Upscaling for Unity
💙Boost more with XeSS – Upscaling for Unity
Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS – Upscaling for Unity to your project!
💚Boost even further with DLSS – Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding DLSS for the NVIDIA users with DLSS – Upscaling for Unity
🛟Support
If you run across any issue with implementing SGSR, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!
👷Third Party Integrations / Connections
These assets have added specific support for SGSR – Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.
- Unified Settings & Game Options UI – A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).
- Create settings menus with ease using the Settings Menu Creator – Build customized settings menus in no time. Works in Built-in, URP, and HDRP. The integration works with all versions including the Free one.
Asset uses Snapdragon™ Game Super Resolution under the BSD 3-clause “New” or “Revised” License; see Third-Party Notices.txt file in package for details.
Technical details
Current supported Unity Render Pipelines:
Built-in (BIRP) and Universal Render Pipeline (URP).
Current supported platforms:
- iOS (Metal)
- Android (Vulkan, OpenGLES3)
- Nintendo Switch
- Windows (DX11, DX12, Vulkan)
- Linux (Vulkan)
- MacOS (Metal)
- Playstation 4
- Playstation 5
- PC VR (OpenXR & OpenVR)
- Standalone VR (Quest)
Unconfirmed Platforms*:
- Xbox One
- Xbox Series X|S
Unsupported Platforms:
- WebGL
*Platforms are still being confirmed
Original_Link: https://assetstore.unity.com/packages/tools/utilities/sgsr-mobile-upscaling-for-unity-283343