The character is perfect as the main character of the game. It will also look good as an assistant to the protagonist. Someone will find it to be used as an enemy, or a guard of important objects … yes, I have a lot of thoughts on this subject 🙂 The character has PBR textures worked out to the smallest detail and high-quality materials with many customizable parameters. He has enough animations and eye expressions (morph targets) to look very realistic.
Bonus: Sci-Fi Environment 🙂
Technical Details
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
LODs: Yes, 3 LODs
Vertex Count: LOD0 – 6791, LOD1 – 3847, LOD2 – 1198
Collision: Yes (Custom collision meshes)
Rigged: Yes
Animated: Yes
Number of Animations: 42
Morph targets: Yes
Number of morph targets: 21
Particle System: Yes
Number of Particle Systems: 3
Sound: Yes
Number of Sounds: 12
Number of Materials: 10 (5 master, 5 instances)
Number of Material Parameters: 26
Number of textures: 24
Texture Resolutions: 4096 x 4096px / 2048 x 2048px / 1024x1024px
Environment:
Number of meshes: 9
Vertex count: 18931 – 260
Number of materials: 18 (8 master, 10 instances)
Number of textures: 23
Engine Compatibility: 4.23 – 5.3
Supported Development Platforms: PC
Supported Target Build Platforms: PC, Xbox One, Xbox One X, Playstation 4
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/sci-fi-space-drone