All of my characters, including this one, have different proportions than the standard epic skeleton.
Keep in mind that this may cause some animation difficulties, such as hands won’t grip weapons accurately, additional animation fixes for my characters will be required, or something like that!
The visualization of this character was done in Unreal Engine 4.27 and 5.0 using Lumen technology. The visualization result in other versions with other settings may vary.
Highly detailed character Samurai.
Has 6 sets of ready-made characters of different variations prepared by me. There are many individual parts (31 pieces) from which you can build your variations.
Customizable materials will also add variety.
Tattoos can be customized and removed with a single click.
Armor moves based on cloth physics.
Facial expressions and eye movements are by target morphs.
A few of my blanks and an ARKit working set.
No additional bones.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 6
Vertex counts of characters:
Max: 121,365 vertex (MeshD)
Min: 46,500 vertex (MeshA)
Number of Materials and Material Instances:
Materials: 7
Material Instances: 13
Number of Textures: 61
Texture Resolutions: 1024 – 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/samurai-ichiro-01