Runtime Audio Importer (MetaSound) UE(5.3, 5.4, 5.5)VIP 

Runtime Audio Importer (MetaSound) UE(5.3, 5.4, 5.5)VIP 

ℹ️ Note: If you have the regular RuntimeAudioImporter plugin installed, please remove it before installing the MetaSound version.

🔊 Advanced runtime audio processing plugin for Unreal Engine with MetaSound support

Transform your game’s audio capabilities with a comprehensive system for dynamic audio processing, featuring runtime importing, streaming, transcoding, exporting, and real-time microphone capture. From loading diverse audio formats to managing live microphone input, transcoding between formats, and precise audio control – handle all your runtime audio needs with a single solution.

Key features:

📥 Runtime Audio Processing:
  • Seamless Integration: Works exactly like native Unreal Engine sound waves across all platforms
  • Dynamic Import: Load MP3, WAV, FLAC, OGG (VORBIS/OPUS), BINK, RAW (PCM) at runtime from files or memory
  • Runtime Export: Generate OGG (VORBIS/OPUS), WAV, BINK, RAW (PCM) during gameplay
  • Real-time Transcoding: Convert between formats dynamically
  • Automatic Format Detection: Smart recognition from file extension or data analysis
🎯 Specialized Sound Wave System:
  • Imported Sound Wave: Runtime-imported audio with full playback control
  • Streaming Sound Wave: Dynamic audio buffer management for continuous data streaming
  • Capturable Sound Wave: Real-time audio device capture with speech detection and VAD
⚡ Advanced Runtime Features:
  • Voice Activity Detection (VAD) with precise speech boundary detection
  • Real-time microphone capture with automatic platform permissions
  • Dynamic audio streaming with optimized buffer pre-allocation
  • Zero-copy audio data sharing for parallel playback
  • Runtime sample rate conversion and channel remixing
  • PCM data access and manipulation in real-time
  • Audio metadata extraction at runtime
  • Directory scanning for audio files
  • MetaSounds integration support (UE 5.3+)
  • Pixel Streaming audio capture capabilities
  • Pre-imported sound assets support
🛠️ Technical Capabilities:
  • Cross-platform runtime support across all UE platforms
  • Complete Blueprint and C++ runtime API coverage
  • Runtime memory management and optimization
  • Comprehensive error handling for runtime operations

Technical details

Features:

  • Fast transcoding speed
  • Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis, OGG Opus and BINK
  • Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
  • Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
  • Automatic detection of audio format
  • Audio streaming functionality
  • Audio capturing from input devices (eg microphone), including within Pixel Streaming context
  • Voice Activity Detection (VAD)
  • Exporting a sound wave to a separate file of buffer
  • Pre-imported sound assets
  • No static libraries and external dependencies
  • Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)

Original_Link: https://www.fab.com/listings/a1b6f250-9636-4ac3-b153-d5dae95bf26a

Download Links:

Asset Version (5.3, 5.4, 5.5)

UPGRADE YOUR ACCOUNT TO DOWNLOAD

You must have " VIP " membership to download these files

Leave a Reply