ReScatter v1.0 (5.6)

ReScatter v1.0 (5.6)
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I have some good news, you probably remember my tool, Physical Layout.

A lot of you are using it to scatter objects physically in your map.

It has been downloaded more than 200,000 times.

I know it feels good working with it, and sometimes it messed up your maps, but I learned my lessons, and made a totally new one using the new Unreal interactive UI framework and Chaos Physics, and it doesn’t change your object’s state while using it.

Now I am so thrilled to announce ReScatter 1.0.

Now it is a robust and modern looking tool, it also has a few new features, such as scattering objects in a shape volume like sphere, cube, circle, and even on a spline curve.

You can save your reference meshes and brush settings as a preset and use them later.

It also supports Unreal’s Undo Redo system.

Hope you enjoy Rescatter and support me with this one as well.

Technical details

Features:

  • Scatter meshes in your map physically using a brush tool
  • Fill a Volume (Sphere, Box, Circle) with meshes and drop them physically in your map
  • Drop meshes along a spline curve physically in your map
  • Transform, stack, and pull objects in the map physically to make it looks better

Code Modules:

  • ReScatter (Editor)

Number of Blueprints: 0

Number of C++ Classes: 15

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Supported Target Build Platforms: All

Original_Link: https://www.fab.com/listings/c6cc5e5c-428e-4710-868f-213b4571a8c5

Download Links:

Asset Version v1.0 (5.6)

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