I have some good news, you probably remember my tool, Physical Layout.
A lot of you are using it to scatter objects physically in your map.
It has been downloaded more than 200,000 times.
I know it feels good working with it, and sometimes it messed up your maps, but I learned my lessons, and made a totally new one using the new Unreal interactive UI framework and Chaos Physics, and it doesn’t change your object’s state while using it.
Now I am so thrilled to announce ReScatter 1.0.
Now it is a robust and modern looking tool, it also has a few new features, such as scattering objects in a shape volume like sphere, cube, circle, and even on a spline curve.
You can save your reference meshes and brush settings as a preset and use them later.
It also supports Unreal’s Undo Redo system.
Hope you enjoy Rescatter and support me with this one as well.
Technical details
Features:
- Scatter meshes in your map physically using a brush tool
- Fill a Volume (Sphere, Box, Circle) with meshes and drop them physically in your map
- Drop meshes along a spline curve physically in your map
- Transform, stack, and pull objects in the map physically to make it looks better
Code Modules:
- ReScatter (Editor)
Number of Blueprints: 0
Number of C++ Classes: 15
Network Replicated: Yes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Supported Target Build Platforms: All
Original_Link: https://www.fab.com/listings/c6cc5e5c-428e-4710-868f-213b4571a8c5




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