Ready-to-use necklace assets featuring real-time physics simulation.
The pack includes three variants: pearls, chain, and pendant, each with its own physics rig built in Unreal Engine 5.6.
HOW TO USE AND REPLACE NECKLACE MODEL: https://youtu.be/uWzScDAM5Js
DEMO: https://youtu.be/TwmrDM9vIGU
Features:
- Real-time physics simulation inside Unreal Engine 5.6
- Three fully rigged variants (pearls / chain / pendant)
- Ready-to-use with MetaHumans
- Physics can be baked down to keyframes
- Customizable
Instructions:
- In your MetaHuman blueprint, add a body component named Necklace and make it a child of the body.
- Inside the component, put the chosen skeletal mesh asset and the animation blueprint.
Perfect for cinematic projects, trailers, and real-time animation workflows.
Technical details
Number of Unique Meshes: 3
Vertex Count:
cuban chain 114 240 verts
- pearls 9 646 verts
- chain with pendant 43 794 verts
Collision: Yes, custom
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes, Metahuman Skeleton
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Animated: No
Number of Materials: 2
Number of Material Instances: 0
Number of Textures: 0
Additional: You’ll need to enable the Physics Control plugin and the MetaHuman plugins in Unreal Engine 5.6.
Metahuman is not included
Original_Link: https://www.fab.com/listings/f936b0cf-fa9f-43a1-b4b3-ef3296650937








