Real-time import of sound (wav,ogg), image (png,bmp,jpg) and meshes (obj,fbx,stl) files in a compiled/packed game. Since version 1.6 you can also export things. Export TextureRenderTarget2d in bytes (png,bmp,jpg).
Technical Details
Epic only allows updates for the newest three engine versions. There might be features missing in older engine versions. Contact me if you are unsure.
- Import and Play WAV and OGG Files. Stream WAV Files*1
- Import PNG ,JPG and BMP Files as Texture2D (Optional with MipMaps)
- Import OBJ, FBX and STL Files*2
- Export TextureRenderTarget2D and Texture2D*3 to Bytes (BMP,PNG,JPEG)
- Different directory and file blueprint nodes
- Include C++ Source for C++ Projects
- Documentation
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/real-time-import
Download Links:
Asset Version v3.20 (4.26, 4.27, 5.0)