This package is very helpful to do simple NPCs, to setup a simple combat system for Mobile and Gamepad (PC) and to create simple Power Effects.
NPCs behavior based on State-Driven FSM and use NavMesh component to move. Player and NPCs attributes are easy to customize from the editor. The Power-Effects attributes are easy to customize from the ScriptableObjects.
DONE!
* Clear and concise documentation.
* The systems are modular.
* Shooter and health system
* NPC patrol AI.
* Player shooter controller
* Power-Effects
* Basic Animations Handler
* Gamepad (PC) and Mobile controller with the new input system
COMING SOON!
* Other simple AI
Original_Link: https://assetstore.unity.com/packages/tools/behavior-ai/quick-combat-system-212180