This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
- 300 Meshes
- High quality and fidelity texture sets – 2k textures
- Master material setup that control the of all props and models
- Modular construction and design for alternative designs
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Vertex paint setup for walls and surfaces
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic post process and look up table
- 2 Times of day (Night and Day) – All dynamic lighting
- Optimized for games
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Multiple grass and foliage types
- Advanced landscape layered material
Texture Sizes:
- 8k [1]
- 4k [5]
- 2k [217]
- 1k [9]
- 512 [4]
- 256 [5]
- 128 [4]
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: Small Props LODs on smaller assets, No Lods of Simple Walls to preserve vertex paint.
Number of Meshes: 300
Number of Materials and Material Instances: 125
Number of Textures: 245
Supported Development Platforms: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-mansion-albert-manor-day-and-night-lighting