Polygon Reducer (v1.1.0)

Polygon Reducer (v1.1.0)
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Polygon Reducer makes it easy to optimize your game – simply drag the reduction slider and watch your mesh be transformed in real time. It works both at runtime and in the editor!

Supports:

  • All Long Term Support (LTS) versions of Unity;
  • All render pipelines: Built-In, URP, HDRP, and SRP;
  • Skinned models with animations;
  • Models with any number of submeshes.

And also:

  • Preserves all mesh data: UVs, normals, tangents, bone weights, and more;
  • Has a low memory footprint;
  • Creates reduced meshes at runtime – no need to store them in your disk!

You can easily set up LOD components with Polygon Reducer – simply clone the original mesh, add the Polygon Reducer component to it, and then use the cloned object as a renderer on the LOD component.

Try it now and start adding more objects to your scene – all while keeping a steady framerate!

Technical details

  • All Long Term Support (LTS) versions of Unity supported;
  • Built-in Render Pipeline, URP, & HDRP compatible;
  • Supports skinned models with animations;
  • Supports models with multiple submeshes;
  • Preserves all mesh data: UVs, normals, tangents, bone weights, and more;
  • Has a low memory footprint;
  • Creates reduced meshes at runtime – no need to store them in your disk!

Original_Link: https://assetstore.unity.com/packages/tools/utilities/polygon-reducer-208058

Download Links:

Asset Version (v1.1.0)

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