Pixel-Perfect Fog Of War v2.7.0 (25 Jan 2025)

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Pixel-Perfect Fog Of War is a line of sight tool that can project a field of view from any number of objects, and hide objects within un-seen parts of your scene.

Technical details

This package has many advantages over the competition:

  • No extra camera necessary
  • Compatible with all shaders. This tool using Image effects for the built-in render pipeline, render features for URP, and the Volume framework for HDRP.
  • No render textures necessary. line of sight data is calculated per-pixel on the GPU.

This package comes with several types of Fog Of War (see screenshots for visuals)

  • No Bleed – cuts off vision without adding an arc to segments
  • No Bleed Soft – same as no bleed but with blurred edges
  • Hard – adds arcs to the ends of each segment to round out vision
  • Soft – adds arcs and blurs the edges of vision

This package utilizes the Burst Compiler and C# jobs system. You must have these packages installed for the system to work out of the box. If you cannot use these for whatever reason, contact me for a resolution.

2 demo scenes are included with this package.

Compatible Graphics APIs:

  • DX11
  • DX12
  • Vulkan
  • OpenGL
  • OpenGL ES 2.x
  • OpenGL ES 3.x
  • Metal

Incompatible Graphics APIs:

  • WebGL

LIMITATIONS:

  • While this package is for 3d scenes, the fog of war logic acts on a 2d, “top down” (or with the 1.3 update, the forward X/Y or Z/Y) perspective. this means that line of sight is based off the revealers height, and cannot see up or down. This is partially a design choice so that revealers taller than sight blockers can see over them completely.

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixel-perfect-fog-of-war-229484

Download Links:

Asset Version v2.7.0 (25 Jan 2025)

Asset Version v2.5.2 (20 Nov 2024)

Asset Version v2.5.1 (29 Oct 2024)

Asset Version (v2.4.1)

Asset Version (v2.0.1)

Asset Version v1.6.6 (Update Aug 24, 2023)

Asset Version (v1.6.6)

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