“PhysicalRope” is a physically collidable & simutable rope.
Technical Details
Features:
- Physically Simulated
- Physically Collidable
- Easy Implementation
- Easy Customization
- Highly optimized with the power of C++
Code Modules:
- PhysicalRope_CC (Runtime)
- PhysicalRope_SC (Runtime]
Number of Blueprints: 2
Number of C++ Classes: 2
Supported Development Platforms: (Win 64, Win 32, Mac OS)
Supported Target Build Platforms: (Win 64, Win 32, Mac OS)
Additional Notes:
- Enable “Sub Stepping” for best results.
- The “ProceduralMeshComponent” plugin is required.
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/physical-rope






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