I make it intuitive to control the different physical objects. The controls are not conventional, but they open up almost limitless possibilities. Imagine you have a sticky finger and you can do whatever you want with that finger: Push, pull, lift, lower.
There are several examples of use in the asset, but you can come up with your own devices.
Technical Details
Number of Blueprints: 2 parent BPs, 17 child BPs, and several independent BPs. For example BP_Safe, which consists of: BP_DoorSafe, BP_wheel_Safe and BP_Handle.
Number of Meshes: 27
Input: Keyboard and Mouse, Gamepad, Touchscreen.
Network Replicated: No
Supported Development Platforms: Tested on Windows and Android
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/physical-interaction-system

![Magic attack animation set – [144 HD Mocap Animations] UE5.0+VIP Magic attack animation set – [144 HD Mocap Animations] UE5.0+VIP](https://i3.wp.com/media.fab.com/image_previews/gallery_images/7a04c9c0-d083-46c9-8a92-314c629d5efc/1df4459a-bdb0-416f-837c-0bf883a3fa8d.jpg?w=480&resize=480,360&ssl=1)






