ORION Space Scene Generation framework is a system that covers all space scene generation aspects, from procedural planets & spaceships to any relevant special effects, with support for all pipelines.
Technical details
ORION features (TBD are to be decided if will eventually be included in the system):
– Procedural planet generation (All pipelines)
– Fully Volumetric Nebula system, with lightning, vortex, galaxy & starfield sub modules (URP – HDRP)
– Lens flares from multiple brightness sources (SRP – URP-HDRP)
– Black hole system (All pipelines)
– Galaxy formation generator (All pipelines)
– Volumetric space dust emulation (SRP – TBD URP-HDRP)
– Dynamic Background Nebula (All pipelines)
– Full Volumetric Planet atmosphere with light scattering (SRP – TBD URP-HDRP)
– Shader based Volumetric Planet atmosphere for outside planet view (All pipelines)
– LOD based planet generation and traversal, physics interaction in run time (All pipelines)
– Procedural Spaceship generator (All pipelines)
– Dynamic planetary cloud systems (All pipelines)
– Dynamic procedural planet shaping and motion (All pipelines)
– Combination with Sky Master ULTIMATE for full volumetric planetary clouds (All pipelines)
– Lightning system for planets with multidirectional lighting (All pipelines)
– Fluid based dynamic planet texture generation (Ideal for Gas Giants) (All pipelines)
Original_Link: https://assetstore.unity.com/packages/tools/level-design/orion-space-scene-generation-framework-206113