Oceanology NextGen: The Definitive Ocean Simulation for Visionary Creators
Elevate Your Project Beyond Expectations
Oceanology NextGen is the premier solution for breathtakingly realistic and performant water in Unreal Engine. Engineered for next-gen high-end GPUs, it empowers developers and cinematic artists with unparalleled visual impact, seamless integration, and robust stability. Transform your vision into a compelling reality that captivates audiences and sets a new quality benchmark.
Why Oceanology NextGen is the Professional Choice:
Built on 7+ years of dedicated development, Oceanology NextGen is a comprehensive, production-proven toolkit. Ideal for open-world games, cinematics, or multiplayer environments, it delivers power and flexibility. Its high-quality C++ foundation ensures efficiency, scalability, and stability for complex projects, providing a reliable core for your water simulation.
News & Upcoming Trailer!
Development continues at full speed! We’re constantly adding improvements based on the latest tech and community feedback.
Watch a preview: Oceanology NextGen Preview Video
Stay tuned for our official trailer, coming soon to YouTube! Subscribe to be notified.
Features
Experience a comprehensive and advanced ocean simulation feature set:
- Core Simulation:
- Surface Rendering: Stunning, physically-based realism.
- Infinite & Local Ocean: Seamless scaling from vast seas to local water bodies.
- Realistic Behavior: Beaufort scale integration for authentic sea states.
- Spectral Waves (Gerstner & FFT): Hybrid simulation for intricate, natural waves.
- Coastal Breaking Waves: Dynamic, visually convincing shoreline waves.
- Real-Time Shallow Water: Detailed, performant simulation.
- Coastline Simulation: Accurate modeling with real-time interaction.
- Math-Based Coastal Physics: Precise physical interactions.
- Flow-Based Foam: Dynamic foam influenced by currents.
- Wave Crest Splash: Realistic splashes in rough seas.
- Climate-Based Waves: Dynamic adjustments based on climate.
- Performance & Integration:
- Quadtree Tessellation (C++): Advanced spatial management & LOD for high performance.
- World Partition: Seamless integration for massive worlds.
- Multiple Water Bodies: Easily manage oceans and lakes.
- Optimized Lake Support: Efficient simulation for multiple lakes.
- Network Replicated: Robust, optimized multiplayer synchronization.
- RVT Landscape Integration: Real-time interaction without texture baking.
- Interaction & Effects:
- Water Physics: Fine control over waves, depth, buoyancy.
- Advanced Swimming: Realistic mechanics, bubbles, transitions.
- Dynamic Audio: Synchronize audio with ocean effects.
- Underwater Effects: Volumetric lighting & post-processing.
- Displacement God Rays: Realistic underwater light shafts.
- Day/Night Underwater: Dynamic ambiance based on time.
- Day/Night Cycle & Time Lapse: Visualize dynamic lighting transitions.
- Wetness Effects: Convincing wet surfaces on objects.
- Cloud Shadows: Dynamic shadows cast on water.
- Customization & Control:
- Flexible Appearance: Adapt visuals from photorealistic to stylized (toon, anime).
- Easy Configuration: Intuitive C++ setup.
- Preset System: Data Assets for saving/loading categorized settings (Color, Waves, Style, etc.).
- Surface Appearance: Customize scattering, color, roughness, reflections.
- Shoreline Control: Detailed foam, wave height, coast design.
- Custom Wave Profiles: Advanced wave shape tailoring.
- Multi-Color Water: Define distinct color variations.
- Dynamic Masking: Tools for custom visual effects.
- Niagara Wave Displacement: Sophisticated effects via Niagara.
- Displacement Physics Volume: Advanced physics simulation.
- Experimental Surf Waves: Cutting-edge realistic surf dynamics.
Extended Compatibility
Integrates effectively with popular UE tools: NWH Dynamic Water Physics 2, Swim Component, Sky Creator, Water Physics (see docs), Fluid Ninja LIVE. (Note: Compatibility based on current versions. Check docs for latest info.)
Limitations
- Current Target: Optimized for High-End GPUs.
- Future Support: Actively working on Mid-Range GPU optimization.
- Hardware: Performance may vary on lower-spec hardware.
Outstanding Features that Stand Out
Oceanology NextGen excels with advanced tech, proven experience, and innovation:
- Performance at Scale: C++ Quadtree Tessellation offers superior scalability for Open Worlds vs. Blueprint/less optimized systems.
- Superior Wave Realism: Hybrid Spectral Waves (Gerstner + FFT) & math-based physics deliver unmatched naturalism.
- Proven C++ Core: Stable, efficient, scalable foundation minimizes overhead for serious projects.
- Robust Networking: Designed ground-up for solid multiplayer sync.
- Comprehensive Features: A complete solution including deep underwater effects, physics, audio, RVT integration.
- 7+ Years Experience: Mature, reliable product refined through continuous development.
- Pioneering Math Surf Waves: First mathematical formula-based surf waves. Experimental system enables truly dynamic, emergent behaviors ideal for open worlds, unlike texture-based methods.
Original_Link: https://www.fab.com/listings/87c9af41-62b7-4e70-98e3-fc72eff016ab