Ocean System for Rendered Cinematics v2.5 (UE5+)

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High Detail Cinematic Ocean System is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Movie Render Queue.

This is not intended for real-time use as it is designed for quality, not speed!
A great example of a test use case can be found here: https://www.youtube.com/watch?v=SCP4vMDtzjw
Note: Since this video I have lowered the default settings for a performant preview in editor, remember to crank up the settings in the Blueprint to match what is in the video

It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.
This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5.

This initial release is the first step and I have plans to add more features later this year, including translucency support, underwater and high quality render target based ocean foam.

Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
Grid based Infinite Ocean Blueprint System
Ultra High Quality Material Based Gerstner Wave Simulation
Number of Blueprints: 1
Network Replicated: No

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/ocean-system-for-rendered-cinematics

Download Links:

Asset Version v2.5 (5.0+)

Asset Version v2.0 (5.0+)

Asset Version (5.0)

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