ObjectNet is the easier Multiplayer System for Unity.
ObjectNet is an event system multiplayer solution designed for ease of use. It can be used on any project without limitations on CCU, Servers, Players, or anything else.
ObjectNet can be used on new and existing projects. With just a few clicks, you can see your multiplayer game starting to work without changing any assets or code in your project.
ObjectNet allows you to use the Steam Transport system with just one click, eliminating the need for dedicated servers and making your multiplayer game live forever.
*******************************************************************
The painful process of creating or including multiplayer in your game can be scary or incomprehensible, even for experienced programmers. ObjectNet arrives to fill this need, providing tools for anyone to create their own multiplayer game.
*******************************************************************
Technical details
- Smooth Movement System
- Proprietary transport system
- Reliable and Unreliable delivery system
- Auto Spanw/Destroy objects
- Remote Input Controls
- Movement Prediction
- Multiple working modes
- Embedded Server: Any player can host a game.
- Relay Server
- Authoritative Server
- Peer to Peer
- Lobby System
- Login
- Encryption
- Login
- Smart Changes Detection
- Variables Synchronization
- Remote method execution
- And much more…
Original_Link: https://assetstore.unity.com/packages/tools/network/objectnet-easier-multiplayer-system-261437