Important! The character is not an asset.
The project contains buildings for a voluminous and varied background of the first and second plan. Some of them are modular, for a variety of destruction.
A large number of debris, remains of buildings, easily recognizable objects of culture, equipment and props of that time will expand the field for creating your version of the story.
The meshes collected in blueprints will help to achieve greater variability and uniqueness. A lot of fine adjustments will also allow you to change the appearance of some objects.
Of course, the finished particle system will give it all its own atmosphere of terrible cold.
The project takes up 3 GB, with more than 700 static meshes. Build your map as your imagination allows or use this option. All the best!
Technical Details​
- Landscape materials and large objects are easily customizable.
- Lots of props
- To add variety to the snow cover, variability has been created with many fine adjustments.
Number of Unique Meshes: 726
Collision: Yes. Custom, automatically generated.
Vertex Count: 4 (SM_money) -305568 (SM_gum_1)
LODs: Yes
Number of Materials and Material Instances: 253
Number of Textures: 384
Texture Resolutions:
16*16
256*256
512*512
1024*512
1024*1024
512*2048
1024*1024
2048*2048
4096*4096
8192*4096
Supported Development Platforms:
Windows: Yes
Original_Link: https://www.fab.com/ru/listings/22413831-6c91-4149-97f8-a3fc5f264685
Download Links:
Asset Version (5.2+)