The Tessellation and Parallax module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
– Tessellation with displacement mapping
– Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated geometry
– Parallax Occlusion Mapping, which as a high quality depth effect to non-tessellated geometry.
Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost.
MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further.
Requires the MicroSplat framework to be installed.
Tessellation now available in all render pipelines
Original_Link: https://assetstore.unity.com/packages/tools/terrain/microsplat-tessellation-and-parallax-96484