A set of Sci-Fi assets, which can be used to build high quality game environments for projects with first- and third- person view. All models were created using modern face weighted normals workflow. To farther optimize projects’s perfomance we tried to decrease the amount of materials for each asset due to specially created parent material with support of UDIMs. This approach allows to apply individual material parameters for different asset’s UV layout zones. As a result, we doesn’t have to apply 2-4 extra materials for each object. Instead, we can use single material and adjust its surface parameters.
Main features:
2 versions of the project: in UE 4 with baked lighting and UE5 with Lumen support
All assets have standart dimensions.
Optimized customizable materials with parameters like color, roughness, emissive, dirt/wear/scratches level, etc.
Blueprints assets: lighting fixtures, steam. cables, animated door, sparks
Particle systems like sparks, dust and steam
Dirt, signs and decals to manually place them on object surfaces.
Complete example map with lighting
Original_Link: https://www.fab.com/listings/50a321a3-1609-4de8-a84a-2db3d63ba887