LSPP is a light scattering solution for Unity URP.
How it works
– Renders an occlusion texture using scene depth.
– Estimates areas of light and shadow using the occlusion texture.
– Renders a light scattering texture in screen space.
Key features
– Compatible with the Volumes framework.
– Configurable falloff, density, and color.
– Performant.
– Looks great.
Compatibility
Editor Versions
2022.3 LTS
Render Pipelines
Universal
Built In
HDRP
Render Paths
Deferred
Forward
APIs
DirectX
OpenGL
Vulkan
Metal
Platforms
Console
PC
WebGL
Mobile
VR
FAQs
Q: Should I use LSPP or Buto?
A: I recommend that you use both together. LSPP works in screen-space and gives you high-detail light shafts and scattering. Buto works in world space and gives you detailed volumetric fog and lighting.
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/lspp-259947