LSPP (v3.1.1)

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LSPP is a light scattering solution for Unity URP.

How it works

– Renders an occlusion texture using scene depth.

– Estimates areas of light and shadow using the occlusion texture.

– Renders a light scattering texture in screen space.

Key features

– Compatible with the Volumes framework.

– Configurable falloff, density, and color.

– Performant.

– Looks great.

Compatibility

Editor Versions

✅ 2022.3 LTS

Render Pipelines

✅ Universal

❌ Built In

❌ HDRP

Render Paths

✅ Deferred

✅ Forward

APIs

✅ DirectX

✅ OpenGL

✅ Vulkan

✅ Metal

Platforms

✅ Console

✅ PC

❌ WebGL

❌ Mobile

❌ VR

FAQs

Q: Should I use LSPP or Buto?

A: I recommend that you use both together. LSPP works in screen-space and gives you high-detail light shafts and scattering. Buto works in world space and gives you detailed volumetric fog and lighting.

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/lspp-259947

Download Links:

Asset Version (v3.1.1)

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