This asset provides a simple and efficient solution for characters with rigged armatures to face a target.
Technical details
- The Max Backwards Angle property provides a threshold for target engagement. When the target is behind the character, this feature prevents unnatural body twisting by ceasing rotation beyond the specified angle, ensuring more realistic character behavior.
- Seamless transitions with no abrupt motions when changing or removing targets, ensuring a smooth and natural interaction.
- For smooth target-to-target transitions, simply use the function SetNewTarget(Transform newTarget).
- Highly optimized and efficient algorithm that is comprised of less than 200 lines of code, and does not rely on Inverse Kinematics (IK). As a result, it is less CPU-intensive than IK solutions, as it does not require solving complex equations to achieve the desired outcome.
Original_Link: https://assetstore.unity.com/packages/tools/utilities/look-at-utilities-268685