This edition of “Real scale satellite data” has been created for fully playable massive stages.
All the creation of this world has been based on processed satellite data.
The product has numerous parameters to customize the shader to your liking.
Includes 3 types of automatic foliage (Grass, Wheat, Lavender), and 2 tree variations (Walnut tree).
You can also paint the different layers on the terrain and then, bake the result to the mesh lods.
For more information, check the documentation.
Updates for UE4.27:
Added Runtime Virtual Texture Support (view documentation, page 13)
Sky Atmosphere Lighting Improvements (view documentation, page 16)
Updates for UE5.3:
Conversion to World Partition with Landscape HLOD System
Landscape Material Improvements (Layer Blending Simplifications)
Technical Details
Features:
– 400 Km2 real scale terrain, completly playable
– Landscape Heightmap, and Weightmaps from processed Satellite Data
– Multiple parameters for texture variation
– Automatic Foliage with Landscape ColorMap
– Advanced Height blend
– Normal Variations
– Clouds Light Functions
– Landscape World Partition HLOD System
– Sky Dome Setup
-RVT Support
Landscape Layers:
1 PBR 4k Soil textures, 1 PBR 4k Grass textures, 1 PBR 4k Wheat textures, 1 PBR 4k Gravel textures
Foliage Types:
2 Grass Variations, 2 Lavender Variations, 1 Wheat
Trees:
2 Walnut tree Variations
Texture Sizes:
Up to 8192
Collision:
Yes (automatically generated)
Vertex Count:
79.095
Number of Meshes:
9
Number of Materials and Material Instances:
13 Materials, 15 Instanced Materials
Number of Textures:
43
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/england-fields-real-scale-satellite-data