Realistic Jade shader. Works with forward and deferred rendering. Needs a depth texture per scene or object (depending on needed precision) to work. Works on both DirectX and OpenGL / mobile.
– does not use “translucency” maps.
– customizable scatter parameters.
– full source provided so it can be customized by an able programmer.
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/jade-translucency-subsurface-scattering-shader-84486



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