Good spawning makes a good gameplay.
Influence Spawn System is part of a competitive multiplayer game mode that controls spawn of player characters or ai characters, choosing the best point for spawn. Similar systems are used in many multiplayer games such as Call of Duty, Halo, Battlefield, Titanfall.
Spawn near teammates and far from enemies.
With this system, you can create the right conditions for player spawning so that they spawn near teammates and far from enemies. The main feature of the spawn system is the weight of a spawn point. Weight changes when interacting with influences. Influences are areas that is shape (cylinder). Influences are attached to owners. Owners can be players, domination capture points, and other objects on a level. If a spawn point is located in influence areas, this influence affected a spawn point weight.
Easy for integration.
Influence Spawn System has flexible customisation properties. It is easy for integrated and compatible with any game mode system. It has the user guide which includes provides comprehensive information about the system. Based on only blueprints. Support network replication.
Technical Details
The pack doesn’t include complete game mode logic. The spawn system interacts with the demo game mode system. The package consists of the spawn system component as the main content.
Spawn Point
Start spawn point
Common spawn point
Base weight
Random offset
Spawn cooldown
Override on level
Influences
Ally bias
Enemy forbid
Dead teammate
Game mode
Base influence weight
Distance curve
Size properties
Game mode influence effect type
Dead teammate life time
Debug Toolset
Drawn influences shape
Separated daring on each type
Drawn spawn point
Draw team id
Respawn log
Test Systems
Test game mode system
Test team base mode
Test free for all mode
Test respawn system
Supported Platforms: PC, MAC
Number of Blueprints: 15
Input Mappings: Keyboard, Mouse
Network Replicated: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/influence-spawn-system