Displacement:
- two displacement modes (parallax, tessellation)
- configurable displacement capture blueprint
- top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
- skeletal mesh displacement
- interface for easy integration with all types of actors
- area of displacement moves dynamically with the actor or cameraÂ
- time-based snow accumulation
- displacements can be used for multiple other effects (like grass interaction)
- small world texture (1024×1024) can handle even 150x150m area
- example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
- mixing displacement and dynamic weather.
- Virtual texturing and layered landscape materials
Sky:
- blendable volumetric clouds preset, and circulate secondary area of cloud
- Solar system based on date and coordinates
- lightning effect (including mesh and material from Lightning Fast)
- fog, post-process, background clouds, stars, moon, and more
- sequencer support
Footstep:
- notification footsteps system
- example footstep types (SFX, VFX) snow, rain, mud
- physics material support
- configurable footstep component adjustable per character
- footstep volumes with priorities and conditional spawning
Precipitation:
- Niagara presets of snow, rain, dust, hail
- GPU-friendly and efficient
- dynamic movable occlusion maps
- crossfade wind and rain sound effects
Technical details
Precipitation:
- GPU Niagara presets of snow, rain, dust, hail
- dynamic movable occlusion maps
- wind and rain sound effects
Post-process:
- post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
- pre-translucent effects (rain circles, heat haze, experimental glitter)
- reacts dynamically to weather conditions
Environment:
- weather controller actor
- spherical volumetric fog area and atmosphere and temperature
- surface material function (snow/wet layer)
- spline-based rainbow mesh with camera-facing
- water puddle decal
- wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
- example maps: Snow, Sand, Rain, World
Blueprints: 31
Materials: 61 + 73 instances (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Size: 246mb + 37mb (demo content)
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. It has not been tested yet on massive maps, but I will.
Mobile: Limited (no displacements, no post-process)
Notes: The package contains example content (Textures/Meshes) from Starter Content used only for demonstration purposes.
Please keep in mind that your positive ratings and comments serve as the fuel that propels me toward future updates.
Original_Link: https://www.fab.com/listings/6ba31bc6-b06f-46b9-a5c3-2e0d9759e94f