Impact CFX – Collision Effects System (v1.5.2)

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Impact CFX is a powerful and flexible material-based collision effects system for producing audio, particle, and decal effects from physics collisions and raycasts.


COLLISION EFFECTS

• Play audio when physics objects collide with each other, with sounds based on the collision velocity and the objects’ materials.

• Play sliding and rolling sounds.

• Emit particles on collision.

• Leave decals behind on collision.

• Support for terrains.

• Works great with rigidbodies connected by joints and ragdolls.

FOOTSTEPS

• Utilize Impact CFX to play different footstep sounds based on the material a character is walking over.

WEAPON IMPACTS

• Use Impact CFX to play sounds, emit particles, and place decals for bullet impacts.

Note that knowledge of C# scripting is required to implement footstep and weapon impact effects done via raycasting.

PERFORMANT & CONFIGURABLE

• Impact CFX utilizes Unity’s Jobs system and Burst compiler to efficiently process effects with minimal performance impact, even with hundreds of colliding objects.

• Extensive configurability means that you can optimize Impact CFX for your specific needs.

Original_Link: https://assetstore.unity.com/packages/tools/particles-effects/impact-cfx-collision-effects-system-245948

Download Links:

Asset Version (v1.5.2)

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