Icon to Mesh Creator
Have you ever wanted to make an Icon? It is a lot of work to do it manually in an editing program. So why not take you already made mesh and generate an icon based on that? This system is perfect for doing just that.
Key Features
This system comprises the following core features:
- Generate Icon Textures from Static or Skeletal Meshes
- Save and Load your current configurations quicker generation
- Use a Datatable to configure which items you want to show in the icon generator and use shortcuts to toggle between meshes
- Render Texture Generates inverted opacity in UE, I included examples for how to use the icons dynamicly in your project
- Option to compress without alpha (opacity) for generation with black background instead of full opacity
Optional courses available:
e.g. UE Basics and Multiplayer Survival Framework
The Survival Framework course helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundational knowledge.
*Please refer to the Discord for all the details and info
About Hyper
Hyper empowers creators worldwide by developing modular components for your game. Our goal is to assist your game project, allowing you to concentrate on its core elements while we furnish you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision.
Quality First
Excellence is our standard, and we adhere to core principles that position our assets at the top of what’s available.
Key Features:
- Comprehensive and Adaptable: Our products include the most common use cases across various game types, ensuring completeness and flexibility.
- Data-Driven Approach: Easy adaptation is facilitated through a data-driven approach, offering spreadsheets for convenient mass edits.
- Seamless Integrations: Our assets seamlessly integrate, ensuring flawless migration.
- Blueprint-Exclusive Design: Accessible to both you and your entire team, our assets are designed exclusively in blueprint format.
- Extensive Documentation: From detailed code comments to post-verification documentation, we strive to provide comprehensive insights into the workings of our systems. Our aim is not only to explain what happens but also why, fostering a learning environment for you.
- Production-Ready Assurance: We commit to delivering assets that are ready for seamless integration into your production environment.
Illustrative Images and Content
Within the product page, I include sample images showcasing how the product can appear within a populated scene. Please note that the populated scene itself is not provided, but you can explore the full experience in the demo.
The majority of the content is crafted by me. However, I also incorporate exceptional assets from Epic Games when available. Additionally, I utilize CC0 assets wherever feasible. Credits for external assets can be found in the readme files.
Technical Details
Technical Specifications
· Uses Render Target
· Full Opacity or Black Background
· Saving and loading of configurations
· Easy to position
· This product uses the CommonUI plugin. Please enable it to see the buttons
Numbers
Blueprints: 17
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/hyper-mesh-to-icon-creator-v2