The Generic Inventory System (GIS) is a robust and versatile Unreal Engine 5 plugin meticulously crafted for game developers.
Whether you aim to create a inventory system, equipment management, construction framework, or farming mechanics, GIS empowers you to swiftly construct intricate inventory structures.
Think of it as a set of expertly designed “building blocks,” allowing you to assemble a resource management system tailored to your game’s unique needs.
🤔Why Choose GIS?
- Simplicity and Accessibility: Easy to use, even with zero coding experience 💡
- No need for C++ mastery—GIS offers exceptional Blueprint support.
- Most configurations can be completed directly in the editor, enabling designers to contribute effortlessly.
- It also supports both Blueprint and C++ extensions to cater to diverse development needs.
- Data-Driven Flexibility: Define items with ease 📊
- Manage item data using DataAssets—adding or modifying items is as simple as a few configurations.
- Build attribute systems with GameplayTags, ensuring default item properties and instance states are clear at a glance.
- Comprehensive Features: Everything you need ⚙️
- Equipment System: Independent yet seamlessly integrated with inventory, perfectly managing wearables, weapons, amulets, and more.
- Crafting and Upgrading: Customize recipes and enhancement logic to bring more fun and challenges to players.
- Save and Load: Effortlessly save and restore item data, ensuring persistent game progress.
- Network Support: Fully compatible with UE5 multiplayer systems, with real-time synchronization of inventory and trade data, fostering rich social interactions.
- Modular Design: Exceptional scalability 🧩
- Built on an MVC architecture (Item Definition = Model, Item Instance = Controller, Physical Representation/UI = View), offering a clear structure.
- It serves as a foundation for other systems (e.g., construction or farming), preventing redundant development.
- Provides a concise yet powerful API for seamless item management (create, read, update, delete).
- Performance-Oriented: Optimized for networking 🚀
- Core code is written in C++, deeply leveraging UE5’s advanced features (e.g., FastArraySerializer, PushModel).
- Continuous performance optimization ensures a smooth experience in both single-player and multiplayer environments.
🎯Who Is GIS For?
Whether you’re a seasoned developer or a UE5 novice, GIS is here to assist:
- Game Developers: Rapidly build inventory systems, save time, and focus on core gameplay.
- Game Designers: No coding required—use data-driven customization for items and rules to craft engaging experiences.
- Indie Developers: Even with limited resources, GIS helps you efficiently implement backpacks, shops, and other features to deepen gameplay.
- UE5 Learners and Enthusiasts: Dive into practical case studies to quickly grasp UE5 and understand inventory system logic.
- Developers Seeking Flexibility and Performance: GIS isn’t a rigid template but a modular framework with superior performance, empowering you to expand freely.
✨What Sets GIS Apart?
- Not a One-Size-Fits-All Template: GIS offers a flexible framework, allowing you to combine elements as needed rather than forcing predefined solutions.
- Focused on Inventory Essentials: Free from extraneous content, keeping the system lightweight and efficient.
- Sample Project: Includes comprehensive learning project to help you get started and inspire further innovation.
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