Generic Inventory System – The most flexible multiplayer Inventory framework. (5.6, 5.7)VIP 

Generic Inventory System – The most flexible multiplayer Inventory framework. (5.6, 5.7)VIP 

The Generic Inventory System (GIS) is a robust and versatile Unreal Engine 5 plugin meticulously crafted for game developers.

Whether you aim to create a inventory system, equipment management, construction framework, or farming mechanics, GIS empowers you to swiftly construct intricate inventory structures.

Think of it as a set of expertly designed “building blocks,” allowing you to assemble a resource management system tailored to your game’s unique needs.

🤔Why Choose GIS?

  • Simplicity and Accessibility: Easy to use, even with zero coding experience 💡
    • No need for C++ mastery—GIS offers exceptional Blueprint support. 
    • Most configurations can be completed directly in the editor, enabling designers to contribute effortlessly.
    • It also supports both Blueprint and C++ extensions to cater to diverse development needs.
  • Data-Driven Flexibility: Define items with ease 📊
    • Manage item data using DataAssets—adding or modifying items is as simple as a few configurations.
    • Build attribute systems with GameplayTags, ensuring default item properties and instance states are clear at a glance.
  • Comprehensive Features: Everything you need ⚙️
    • Equipment System: Independent yet seamlessly integrated with inventory, perfectly managing wearables, weapons, amulets, and more.
    • Crafting and Upgrading: Customize recipes and enhancement logic to bring more fun and challenges to players.
    • Save and Load: Effortlessly save and restore item data, ensuring persistent game progress.
    • Network Support: Fully compatible with UE5 multiplayer systems, with real-time synchronization of inventory and trade data, fostering rich social interactions.
  • Modular Design: Exceptional scalability 🧩
    • Built on an MVC architecture (Item Definition = Model, Item Instance = Controller, Physical Representation/UI = View), offering a clear structure.
    • It serves as a foundation for other systems (e.g., construction or farming), preventing redundant development. 
    •  Provides a concise yet powerful API for seamless item management (create, read, update, delete).
  • Performance-Oriented: Optimized for networking 🚀
    • Core code is written in C++, deeply leveraging UE5’s advanced features (e.g., FastArraySerializer, PushModel).
    • Continuous performance optimization ensures a smooth experience in both single-player and multiplayer environments.

🎯Who Is GIS For?

Whether you’re a seasoned developer or a UE5 novice, GIS is here to assist:

  • Game Developers: Rapidly build inventory systems, save time, and focus on core gameplay.
  • Game Designers: No coding required—use data-driven customization for items and rules to craft engaging experiences.
  • Indie Developers: Even with limited resources, GIS helps you efficiently implement backpacks, shops, and other features to deepen gameplay.
  • UE5 Learners and Enthusiasts: Dive into practical case studies to quickly grasp UE5 and understand inventory system logic.
  • Developers Seeking Flexibility and Performance: GIS isn’t a rigid template but a modular framework with superior performance, empowering you to expand freely.

✨What Sets GIS Apart?

  • Not a One-Size-Fits-All Template: GIS offers a flexible framework, allowing you to combine elements as needed rather than forcing predefined solutions.
  • Focused on Inventory Essentials: Free from extraneous content, keeping the system lightweight and efficient.
  • Sample Project: Includes comprehensive learning project to help you get started and inspire further innovation.

Original_Link: https://www.fab.com/listings/f0db70dd-2db1-4720-a091-f4855508efc0

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