Fly a FPV-Drone inside Unreal Engine and use it like a Vehicle or Character Pawn. This Product contains a FPV Drone as Pawn with its configured Gamemode and HUD Elements. You can use this Drone to create your own FPV Simulator or use it for cinematic Shots. Everything is programmed using Blueprints and its commented.
Also its contains a IMU Component, which calculates the Rotationrates and Acceleration Values but are not currently used for the Flightcontroller.
Technical Details
Features
An FPV_Pawn (used as a Parent Class)
- This has all the functionality
- Add Thrust
- Rotate the Drone
- Reseting the Drone Location
- Moving and adjusting the FOV of the camera
- it inherent the functionality of the drone and change the skeletal Mesh
A Child FPV Drone (Inherent from FPV_Pawn)
A Gamemode with
- Child FPV_Pawn
- The Controller of the FPV Drone
- The Hud
- The Hud adds Elements for the current velocity User Input, current Rotationrates and velocities in given directions.
Starter Map
A basic map with some obstacles for a FPV racing game.
Number of Blueprints:
4
Input:
The main Input works only with the gamepad.
Gamepad:
Left Thumbstick Y-Axis: Throttle
Left Thumbstick X-Axis: Yaw
Right Thumbstick Y-Axis: Pitch
Right Thumbstick X-Axis: Roll
D-Pad Up: Tilt Camera Up
D-Pad Down: Tilt Camera Down
D-Pad Right: Zoom in with the Camera
D-Pad Left: Zoom Out with the Camera
Keyboard:
R: Reset the Location of the drone
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/gameready-flyable-fpv-drone-quadrocopter